Enchantments

An enchantment, or an emplaced rune/glyph is similar to rune art, except the actions are constant. Enchantments are cast upon objects, and geologicl features (Such as rocks, or trees) and objects (doors, gates) Enchantments change, or add a new propertie of an object; i.e A wooden door with an enchantment of steel placed on it, has the equal strength and weight of steel; even though its made if wood...

Enchantments are erected by arranging glyth in a certain sentence (Known as a Glyph, or enchantment chain) A person can disable an enchantment by re-arranging the spelt sentence backwards.. so exmple: If an enchant,ent was called: "Enchantment: Great barrier" and the user rearranged the runes to spell out: "Dechantment: Reirrab taerg" the enchantment would be undone...

Additionlly, to make a Enchantment harder, or impossible to Disable, a person can 'Cipher' an enchantment, which  means they encode rhe spelling of the enchantment chain, which causes the sentence to be ciphered. If a enchant,ent is ciphered, it must be unciphered before the user can undo the Enchantment, all-though: Ciphering does slightly weken the spell...

A rare ability, known as the Truhful eye, or the pure eye; can undo enchantments (Even if they have ciphers) just by looking at them. This eye has also veen known to undo weaker curses...

Examples Would be...


 * The True Darksage's attack: "Cosmic art: Meteor' has an emplaced glyth on it that increases its size, and destructive power. If the true darksage creates more meteors, he can place glyths on them, and when the glyths on the meteors come near each other: they create an Enchantment, which makes them attract towards eachother and fuse to become a massive meteor...


 * The Üyron barricade, An enchantment barrier that was ten layered, but was reduced to eight. The barrier has Eight ciphers placed per layer.!!!..Only two spells have come close to destroying it; and thats the Pure Withering bomb, and True Dark art: Bullet..