Enchantment: Chained spirit restraints

Enchantment: Chained spirit restraint, this spell is an enchantment that summons forth a multitude of chains, or ropes created completely of the users mana, and realm energy (Not to be confused with realm foam) The chains both exist in the Physical and Metaphysical dimensions, Which means even if the physical chains are destroyed, the target will still be stuck...

The spell works with the user casting the specific Glyph diagram for this spell, Depending on how much chains the user wants, they can cast that variation of the spell (i.e Enchantment: Ten chain spirit restraint, summons 10 chains in the physical and metaphysical realms respectively) and the spell is performed. The Sigil directs mana in the physical and Metaphysical dimensions, the man is transformed into chains or ropes that bind the targets soul, and physical body; effectively paraylizing them...

Absorbtion

The user can choose to add an extra aspect to the chains. The absorbrion aspect doesnt just paraylize the enemy, it also absorbs mana; menaing the enchantment can sustain itself off of the very enemy it is bound to. It can absorb enough mana to be fatal... The downside is that the faster the mana absorbtion is, the easier it is for the enemys mana to overflow the spell, causing the enemy to take control over the spell and break it...

Variations:


 * Enchantment: Five chain spirit restraint


 * Encahntment: Twelve chained spirit restraint


 * Enchantment: Eight chained spirit restraint: Absorbtion